DESN 338 : Principles of Interaction Design
- P. Colin Manikoth
- CEB 344
- M/W: 10-12pm: T: 3-4pm F:By Appointment
Students examine different rhetorical frameworks that inform software user interface/experience (UI/UE) and content design. Supporting theories, such as visual rhetoric, contextual design, information architecture, gestalt, content strategy, and design ethics, are investigated. Students demonstrate their understanding of theoretical principles by creating and redesigning small UI-related deliverables and by practicing rigorous written analysis and critique.
SLO (Student Learning Objectives)
- Gain experience in content: research, analysis, and creation
- Design for content, in context of: information design, interaction design, and user experience design
- Understand various Research techniques and tools
- Gain an understanding of the field of Information Architecture
- Continue SLOs from DESN 338 Principles of Interaction Design
- Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems — 1st Edition by Steven Krug
- ISBN-13: 978-0321657299
- Any format (digital or print) and buying-option (new/used/rental) of your choice
Supplemental & Not Required
- Atomic Design by Brad Frost
- Book is freely-available online
- Optionally purchase for print version
Overview of baseline tools, software, and services needed for DESN 338 UX Design 1, DESN 348 UX Design 2, and DESN 458 UX Design 3. Following selections based on availability on both Mac and PC operating systems and industry trends.
The Sketch app by Bohemian Coding(https://www.sketchapp.com/) will be the primary tool to create interfaces, mockups, and other high-fidelity deliverables.
- DO NOT PURCHASE the standard yearly plan
- Purchase of yearly Sketch app license is optional
- Optionally, 50% student discounts can be purchased Sketch Education Store(https://www.sketchapp.com/store/edu/)
- Again, *DO NOT PURCHASE the standard yearly plan
The InVision service will be our prototyping tool of choice. Do the following steps for the Academic Discount.
- Go to http://www.invisionapp.com/education-signup(http://www.invisionapp.com/education-signup)
- Enter Code: 56-73-13-19
Already have an account? If a student already has an account, email firstname.lastname@example.org(email@example.com) with your:
- Expected graduation date
The primary goal of assignments are for students to incorporate design thinking into everyday life. Assignments support, and enforce modules through repetition, practice, and analysis through research (not only via Google searches) and writing.
Collection & Research
- Access to a digital camera, smart phone, or photo capturing device of any kind
Grading & Evaluation
- Projects : 35%
- Assignments : 30%
- Attendance & Participation: 20%
- Final Project : 15%
- A 3.5 – 4.0 90% – 100%
- B 3.0 – 3.4 85% – 89%
- C 2.5 – 2.9 80% – 84%
- D 1.5 – 2.4 70% – 79%
- F 0.7 – 1.4 62% – 69%
- Content: Quality of content is correct in spelling and grammar. Content meets or exceeds project goals and requirements. Content improves overall UX (user experience).
- Design: UI (user interface) demonstrates user centered design. An element’s layout, aesthetic, and function improves the UX. Work applies strong graphic design principles.
- Production: Completed project is well constructed and functional per set requirements, and project is produced per required tools and processes.
- Presentation: The clarity of explanation for content, design, and production decisions. The overall quality of how the work is presented. The confidence of decisions to achieve goals.
- Comments: Additional, non-graded comments delivered by Instructor from the presentation, student and/or client feedback, and individual Instructor critique.
Scoring is based upon criteria outlined, examples, in class lectures, and quality of work as compared to other students. 1 Point to 5 Points scoring with one-half increments, e.g. 4.5 of 5 points.
- 5 Points: Project fully met and also exceeded requirements for Content, Design, and Production.
- 4 Points: Project was completed and met requirements, however did not surpass criteria convincingly.
- 3 Points: Project was completed but was incomplete in either one or more of the criteria outlined.
- 2 Points: Attempted and submitted but was majority incomplete and did not meet requirements in full.
- 1 Point: Attempted, but not submitted for critique and/or grading.
Students are expected to attend all class sessions. The course website is not a substitution for regular attendance. When a student misses more than 20% of the scheduled hours (5 classes or more) for a course, he, she may be withdrawn from the course and will receive the appropriate grade based on the EWU grading policy.
Plagiarism and cheating are serious offenses and may be punished by failure on exam, paper or project; failure in course; and or expulsion from the University. For more information refer to “Academic Integrity Policy” in the EWU Graduate & Undergraduate Catalog.
Students must do the following to permissibly allow audio and/or also video recordings of lectures.
- Inform Instructor immediately so classmates may be informed of recordings
- Complete Recorded Lecture Policy Agreement(https://access.ewu.edu/Documents/Disability%20Support%20Services/RecordedLecture2013.docx)
- Read and Understand Student Code of Conduct(http://access.ewu.edu/osrr/osrrpolicies/conductcode)
Disability Support Services 509-359-6871 you to carry out the work as I have outlined it, or which will require academic accommodations, please notify me as soon as possible. The university is committed to providing support for students with disabilities.
If you are a student with physical, learning, emotional, or psychological disabilities needing an accommodation, Manager Disability Support Services or call 509-359-6871.